The program generates a random walk where each step’s size is determined by a Gaussian distribution, causing the walker to move in smooth, less erratic paths. As the walker traverses the canvas, its position influences the RGB values used to create colors. The resulting display features a vibrant color trail that evolves with the walker’s movement.
function drawTrail() { for (let i = 0; i < colors.length; i++) { stroke(colors[i]); point(width / 2 + randomGaussian() * 80, height / 2 + randomGaussian() * 80); } }
The above code draws points on the graph deviating from the center using gaussian distribution for each random color, leading to higher intensity closer to the middle of the canvas.